August 2023 to June 2024
View the Project on GitHub IshanCornick/new_student
import pygame, sys, random
pygame.init()
class Slotmachine:
def __init__ (self,wallet):
self.slots = []
self.wallet = wallet
self.symbols = ["🍒","🍇","🫐","🍑", "🍌", "🥝", "🍓", "🍋","🍒","🍇","🫐","🍑", "🍌", "🥝", "🍓", "🍋","🍒","🍇","🫐","🍑", "🍌", "🥝", "🍓", "🍋","🍒", "🍌", "🥝", "🍓", "🍋", "💎","💎"]
def Pull(self):
s1 = random.choice(self.symbols)
s2 = random.choice(self.symbols)
s3 = random.choice(self.symbols)
self.slots.clear()
self.slots.append(s1)
self.slots.append(s2)
self.slots.append(s3)
def Checkmoney(self):
if self.slots [0] == "💎" and self.slots[0] == self.slots[1] == self.slots[2]:
return ("four")
elif self.slots[0] == self.slots[1] == "💎" or self.slots[1] == self.slots[2] == "💎" or self.slots[0] == self.slots[2] == "💎":
return ("three")
elif self.slots[0] == "💎" or self.slots[1] == "💎" or self.slots[2] == "💎":
return("two")
elif self.slots[0] == self.slots[1] == self.slots[2]:
return("three")
elif self.slots[0] == self.slots[1] or self.slots[1] == self.slots[2] or self.slots[0] == self.slots[2]:
return("two")
else:
return("none")
def Make_bet(self,bet):
if bet <= 0:
return ("To low")
if bet > self.wallet:
return ("To high brokey")
self.Pull()
if self.Checkmoney() == "none":
self.wallet -= bet
if self.Checkmoney() == "two":
self.wallet += 2.25*bet
if self.Checkmoney() == "three":
self.wallet += 3.25*bet
if self.Checkmoney() == "four":
self.wallet += 4*bet
# x = Slotmachine(100)
# x.Make_bet(50)
# print(x.Checkmoney())
# print(x.slots)
# print (x.wallet)
WIN = pygame.display.set_mode((400, 300))
FPS = 60
pygame.display.set_caption("Slot")
BLACK = (0, 0, 0)
WHITE = (255,255,255)
FONT = pygame.font.SysFont('Sans-serif', 40)
banana = pygame.image.load("../images/banana.png")
blueberry = pygame.image.load("../images/blueberries.png")
cherry = pygame.image.load("../images/cherry.png")
grape = pygame.image.load("../images/grape.png")
kiwi = pygame.image.load("../images/kiwi.png")
lemon = pygame.image.load("../images/lemon.png")
peach = pygame.image.load("../images/peach.png")
strawberry = pygame.image.load("../images/strawberry.png")
diamond = pygame.image.load("../images/diamond.png")
sound = pygame.mixer.Sound("../images/slotmachine.ogg")
Fruit_dict = {"🍒" : cherry,"🍇" : grape,"🫐" : blueberry,"🍑" : peach, "🍌" : banana, "🥝" : kiwi, "🍓" : strawberry , "🍋" : lemon, "💎" : diamond}
def main():
clock = pygame.time.Clock()
s = Slotmachine(100)
answer = ""
isasking = True
while True:
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if isasking == True:
if event.key == pygame.K_BACKSPACE:
answer = answer[0:-1]
elif event.key == pygame.K_RETURN and answer != "":
isasking = False
sound.play()
s.Make_bet(int(answer))
answer = ""
isasking = True
elif pygame.key.name(event.key).isdigit():
answer += event.unicode
# for i in answer:
# if i not in ['1',2,3,4,5,6,7,8,9,0]
# print
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
WIN.fill(BLACK)
if s.slots:
left_image = Fruit_dict[s.slots[0]]
middle_image = Fruit_dict[s.slots[1]]
right_image = Fruit_dict[s.slots[2]]
WIN.blit(left_image,(0,100))
WIN.blit(middle_image,(125,100))
WIN.blit(right_image,(250,100))
# WIN.blit(left,(25,40))
# WIN.blit(middle,(50,40))
# WIN.blit(right,(75,40))
inputtext = FONT.render(answer,1,WHITE)
WIN.blit(inputtext,(0,50))
money_text = FONT.render(str(s.wallet),1,WHITE)
WIN.blit(money_text,(0,0))
pygame.display.update()
clock.tick(FPS)
main()
pygame 2.5.1 (SDL 2.28.2, Python 3.11.5)
Hello from the pygame community. https://www.pygame.org/contribute.html
An exception has occurred, use %tb to see the full traceback.
SystemExit
/Users/Ishan/Library/Python/3.11/lib/python/site-packages/IPython/core/interactiveshell.py:3516: UserWarning: To exit: use 'exit', 'quit', or Ctrl-D.
warn("To exit: use 'exit', 'quit', or Ctrl-D.", stacklevel=1)
The Kernel crashed while executing code in the the current cell or a previous cell. Please review the code in the cell(s) to identify a possible cause of the failure. Click <a href='https://aka.ms/vscodeJupyterKernelCrash'>here</a> for more info. View Jupyter <a href='command:jupyter.viewOutput'>log</a> for further details.
import pygame, sys, random
pygame.init()
class Slotmachine:
def __init__ (self,wallet):
self.slots = []
self.wallet = wallet
self.symbols = ["🍒","🍇","🫐","🍑", "🍌", "🥝", "🍓", "🍋","🍒","🍇","🫐","🍑", "🍌", "🥝", "🍓", "🍋","🍒","🍇","🫐","🍑", "🍌", "🥝", "🍓", "🍋","🍒", "🍌", "🥝", "🍓", "🍋", "💎","💎"]
def Pull(self):
s1 = random.choice(self.symbols)
s2 = random.choice(self.symbols)
s3 = random.choice(self.symbols)
self.slots.clear()
self.slots.append(s1)
self.slots.append(s2)
self.slots.append(s3)
def Checkmoney(self):
if self.slots [0] == "💎" and self.slots[0] == self.slots[1] == self.slots[2]:
return ("four")
elif self.slots[0] == self.slots[1] == "💎" or self.slots[1] == self.slots[2] == "💎" or self.slots[0] == self.slots[2] == "💎":
return ("three")
elif self.slots[0] == "💎" or self.slots[1] == "💎" or self.slots[2] == "💎":
return("two")
elif self.slots[0] == self.slots[1] == self.slots[2]:
return("three")
elif self.slots[0] == self.slots[1] or self.slots[1] == self.slots[2] or self.slots[0] == self.slots[2]:
return("two")
else:
return("none")
def Make_bet(self,bet):
if bet <= 0:
return ("To low")
if bet > self.wallet:
return ("To high brokey")
self.Pull()
if self.Checkmoney() == "none":
self.wallet -= bet
if self.Checkmoney() == "two":
self.wallet += 2.25*bet
if self.Checkmoney() == "three":
self.wallet += 3.25*bet
if self.Checkmoney() == "four":
self.wallet += 4*bet
# x = Slotmachine(100)
# x.Make_bet(50)
# print(x.Checkmoney())
# print(x.slots)
# print (x.wallet)
WIN = pygame.display.set_mode((400, 300))
FPS = 60
pygame.display.set_caption("Slot")
BLACK = (0, 0, 0)
WHITE = (255,255,255)
FONT = pygame.font.SysFont('Sans-serif', 40)
banana = pygame.image.load("../images/banana.png")
blueberry = pygame.image.load("../images/blueberries.png")
cherry = pygame.image.load("../images/cherry.png")
grape = pygame.image.load("../images/grape.png")
kiwi = pygame.image.load("../images/kiwi.png")
lemon = pygame.image.load("../images/lemon.png")
peach = pygame.image.load("../images/peach.png")
strawberry = pygame.image.load("../images/strawberry.png")
diamond = pygame.image.load("../images/diamond.png")
sound = pygame.mixer.Sound("../images/slotmachine.ogg")
Fruit_dict = {"🍒" : cherry,"🍇" : grape,"🫐" : blueberry,"🍑" : peach, "🍌" : banana, "🥝" : kiwi, "🍓" : strawberry , "🍋" : lemon, "💎" : diamond}
def main():
clock = pygame.time.Clock()
s = Slotmachine(100)
answer = ""
isasking = True
while True:
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if isasking == True:
if event.key == pygame.K_BACKSPACE:
answer = answer[0:-1]
elif event.key == pygame.K_RETURN and answer != "":
isasking = False
sound.play()
s.Make_bet(int(answer))
answer = ""
isasking = True
elif pygame.key.name(event.key).isdigit():
answer += event.unicode
# for i in answer:
# if i not in ['1',2,3,4,5,6,7,8,9,0]
# print
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
WIN.fill(BLACK)
if s.slots:
left_image = Fruit_dict[s.slots[0]]
middle_image = Fruit_dict[s.slots[1]]
right_image = Fruit_dict[s.slots[2]]
WIN.blit(left_image,(0,100))
WIN.blit(middle_image,(125,100))
WIN.blit(right_image,(250,100))
# WIN.blit(left,(25,40))
# WIN.blit(middle,(50,40))
# WIN.blit(right,(75,40))
inputtext = FONT.render(answer,1,WHITE)
WIN.blit(inputtext,(0,50))
money_text = FONT.render(str(s.wallet),1,WHITE)
WIN.blit(money_text,(0,0))
pygame.display.update()
clock.tick(FPS)
main()
pygame 2.5.1 (SDL 2.28.2, Python 3.11.5)
Hello from the pygame community. https://www.pygame.org/contribute.html
An exception has occurred, use %tb to see the full traceback.
SystemExit
/Users/Ishan/Library/Python/3.11/lib/python/site-packages/IPython/core/interactiveshell.py:3516: UserWarning: To exit: use 'exit', 'quit', or Ctrl-D.
warn("To exit: use 'exit', 'quit', or Ctrl-D.", stacklevel=1)
The Kernel crashed while executing code in the the current cell or a previous cell. Please review the code in the cell(s) to identify a possible cause of the failure. Click <a href='https://aka.ms/vscodeJupyterKernelCrash'>here</a> for more info. View Jupyter <a href='command:jupyter.viewOutput'>log</a> for further details.