August 2023 to June 2024
View the Project on GitHub IshanCornick/new_student
# Import pygame and sys so that I can make the game in pygame and close it using sys.
import pygame, sys
# Opens pygame libary for my use
pygame.init()
# Set up the screen, name, size, fps and colors
frog = str(input("What frog do you want out of these? Frog 1 - Posion Dart Frog (less hp more damage) Frog 2 - Tree Frog (less hp higher speed) Frog 3 - Bull Frog (More Hp,lower, bigger hitbox) Frog 4 - Glass Frog (Smaller hibox) Frog 5 - Flea frog (Basic frog)"))
SCREENWIDTH,SCREENHEIGHT = 500,400
FPS = 60
WIN = pygame.display.set_mode((SCREENWIDTH, SCREENHEIGHT))
pygame.display.set_caption("pygame_temp")
YELLOW = (255, 255, 0)
BLACK = (0, 0, 0)
RED = (255,0,0)
WHITE = (255,255,255)
# Set up background
BG = pygame.image.load("../images/Backgroundwater.jpg")
BG = pygame.transform.scale(BG, (SCREENWIDTH, SCREENHEIGHT))
GAMEOVER = pygame.image.load("../images/download.png")
GAMEOVER = pygame.transform.scale(GAMEOVER, (SCREENWIDTH, SCREENHEIGHT))
# Set up images and sounds
HITSOUND = pygame.mixer.Sound("../images/hit-4.ogg")
SHOOTSOUND = pygame.mixer.Sound("../images/pew.ogg")
if frog == "frog1":
REDIMAGE = pygame.image.load("../images/spaceship_red.png")
elif frog == "frog2":
REDIMAGE = pygame.image.load("../images/spaceship_red.png")
elif frog == "frog3":
REDIMAGE = pygame.image.load("../images/spaceship_red.png")
elif frog == "frog4":
REDIMAGE = pygame.image.load("../images/spaceship_red.png")
elif frog == "frog5":
REDIMAGE = pygame.image.load("../images/spaceship_red.png")
REDIMAGE = pygame.transform.scale(REDIMAGE, (55, 40))
REDIMAGE = pygame.transform.rotate(REDIMAGE, -90)
YELLOWIMAGE = pygame.image.load("../images/spaceship_yellow.png")
YELLOWIMAGE = pygame.transform.scale(YELLOWIMAGE, (55, 40))
YELLOWIMAGE = pygame.transform.rotate(YELLOWIMAGE, 90)
HEALTH_FONT = pygame.font.SysFont("Sans-serif", 40)
YELLOW_HIT = pygame.USEREVENT + 1
RED_HIT = pygame.USEREVENT + 2
boarder = pygame.Rect(SCREENWIDTH/2-5,0,10,SCREENHEIGHT)
# Pressing keys make you move, make boaders
def yellowmovement(keys_pressed, yellow):
if keys_pressed[pygame.K_a] and yellow.x > 0:
yellow.x -= 5
if keys_pressed[pygame.K_d] and yellow.right <= boarder.left +16:
yellow.x += 5
if keys_pressed[pygame.K_w] and yellow.top >= 0:
yellow.y -= 5
if keys_pressed[pygame.K_s] and yellow.bottom <= SCREENHEIGHT:
yellow.y += 5
def redmovement(keys_pressed, red):
if keys_pressed[pygame.K_LEFT] and red.x >= boarder.right:
red.x -= 5
if keys_pressed[pygame.K_RIGHT] and red.right <= SCREENWIDTH:
red.x += 5
if keys_pressed[pygame.K_UP] and red.top >= 0:
red.y -= 5
if keys_pressed[pygame.K_DOWN] and red.bottom <= SCREENHEIGHT:
red.y += 5
# Make red bullet move and get removed when off screen
def handle_bullets(yellow_bullet, red_bullet, r, y):
for i in red_bullet:
i.x -= 10
if y.colliderect(i):
pygame.event.post(pygame.event.Event(YELLOW_HIT))
red_bullet.remove(i)
elif i.x < 0:
red_bullet.remove(i)
# Make yellow bullet move and get removed when off screen
for i in yellow_bullet:
i.x += 10
if r.colliderect(i):
pygame.event.post(pygame.event.Event(RED_HIT))
yellow_bullet.remove(i)
elif i.x > SCREENWIDTH:
yellow_bullet.remove(i)
def main():
global BG
# make HP of both
red_hp = 10
yellow_hp = 10
# CLock for fps
clock = pygame.time.Clock()
# hitbox
red = pygame.Rect(375,200, 55, 40 )
yellow = pygame.Rect(125,200, 55, 40)
# List of bullets, I can append to add to list
red_bullet = []
yellow_bullet = []
# Repeating list for everything
while True:
for event in pygame.event.get():
# Quit the game when over
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
# shooting sound effects and where the bullets spawns from
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LSHIFT:
Bullet = pygame.Rect(yellow.right - 35, yellow.centery +3, 25, 5)
yellow_bullet.append(Bullet)
SHOOTSOUND.play()
if event.key == pygame.K_RSHIFT:
Bullet2 = pygame.Rect(red.left, red.centery + 3, 25, 5)
red_bullet.append(Bullet2)
SHOOTSOUND.play()
# if hit my the enemy or hit the enemy play a sound
if event.type == RED_HIT:
red_hp -= 1
HITSOUND.play()
if event.type == YELLOW_HIT:
yellow_hp -= 1
HITSOUND.play()
# run everything with assigned variables
handle_bullets(yellow_bullet, red_bullet, red, yellow)
keys_pressed = pygame.key.get_pressed()
yellowmovement(keys_pressed, yellow)
redmovement(keys_pressed, red)
# Who won?
if red_hp <= 0:
print ("Yellow wins")
break
elif yellow_hp <= 0:
print ("Red wins")
break
# Run images to display
WIN.fill(BLACK)
WIN.blit(BG, (0,0))
pygame.draw.rect(WIN, BLACK, boarder)
WIN.blit(REDIMAGE, (red.x,red.y))
WIN.blit(YELLOWIMAGE, (yellow.x,yellow.y))
for i in yellow_bullet:
pygame.draw.rect(WIN, YELLOW, i)
for i in red_bullet:
pygame.draw.rect(WIN, RED, i)
# Print hp at top corner
red_text = HEALTH_FONT.render("Hp: " + str(red_hp), 1, WHITE)
yellow_text = HEALTH_FONT.render("Hp: " + str(yellow_hp), 1, WHITE)
WIN.blit(red_text, (375,0))
WIN.blit(yellow_text, (0,0))
pygame.display.update()
clock.tick(FPS)
# Check again if game over
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
exit()
# If game over show game over screen
WIN.fill(BLACK)
WIN.blit(GAMEOVER, (0,0))
pygame.display.update()
clock.tick(FPS)
# Run main
main()
The Kernel crashed while executing code in the the current cell or a previous cell. Please review the code in the cell(s) to identify a possible cause of the failure. Click <a href='https://aka.ms/vscodeJupyterKernelCrash'>here</a> for more info. View Jupyter <a href='command:jupyter.viewOutput'>log</a> for further details.
# Import pygame and sys so that I can make the game in pygame and close it using sys.
import pygame, sys
# Opens pygame libary for my use
pygame.init()
# Set up the screen, name, size, fps and colors
frog = str(input("What frog do you want out of these? Frog 1 - Posion Dart Frog (less hp more damage) Frog 2 - Tree Frog (less hp higher speed) Frog 3 - Bull Frog (More Hp,lower, bigger hitbox) Frog 4 - Glass Frog (Smaller hibox) Frog 5 - Flea frog (Basic frog)"))
SCREENWIDTH,SCREENHEIGHT = 500,400
FPS = 60
WIN = pygame.display.set_mode((SCREENWIDTH, SCREENHEIGHT))
pygame.display.set_caption("pygame_temp")
YELLOW = (255, 255, 0)
BLACK = (0, 0, 0)
RED = (255,0,0)
WHITE = (255,255,255)
# Set up background
BG = pygame.image.load("../images/Backgroundwater.jpg")
BG = pygame.transform.scale(BG, (SCREENWIDTH, SCREENHEIGHT))
GAMEOVER = pygame.image.load("../images/download.png")
GAMEOVER = pygame.transform.scale(GAMEOVER, (SCREENWIDTH, SCREENHEIGHT))
# Set up images and sounds
HITSOUND = pygame.mixer.Sound("../images/hit-4.ogg")
SHOOTSOUND = pygame.mixer.Sound("../images/pew.ogg")
if frog == "frog1":
REDIMAGE = pygame.image.load("../images/spaceship_red.png")
elif frog == "frog2":
REDIMAGE = pygame.image.load("../images/spaceship_red.png")
elif frog == "frog3":
REDIMAGE = pygame.image.load("../images/spaceship_red.png")
elif frog == "frog4":
REDIMAGE = pygame.image.load("../images/spaceship_red.png")
elif frog == "frog5":
REDIMAGE = pygame.image.load("../images/spaceship_red.png")
REDIMAGE = pygame.transform.scale(REDIMAGE, (55, 40))
REDIMAGE = pygame.transform.rotate(REDIMAGE, -90)
YELLOWIMAGE = pygame.image.load("../images/spaceship_yellow.png")
YELLOWIMAGE = pygame.transform.scale(YELLOWIMAGE, (55, 40))
YELLOWIMAGE = pygame.transform.rotate(YELLOWIMAGE, 90)
HEALTH_FONT = pygame.font.SysFont("Sans-serif", 40)
YELLOW_HIT = pygame.USEREVENT + 1
RED_HIT = pygame.USEREVENT + 2
boarder = pygame.Rect(SCREENWIDTH/2-5,0,10,SCREENHEIGHT)
# Pressing keys make you move, make boaders
def yellowmovement(keys_pressed, yellow):
if keys_pressed[pygame.K_a] and yellow.x > 0:
yellow.x -= 5
if keys_pressed[pygame.K_d] and yellow.right <= boarder.left +16:
yellow.x += 5
if keys_pressed[pygame.K_w] and yellow.top >= 0:
yellow.y -= 5
if keys_pressed[pygame.K_s] and yellow.bottom <= SCREENHEIGHT:
yellow.y += 5
def redmovement(keys_pressed, red):
if keys_pressed[pygame.K_LEFT] and red.x >= boarder.right:
red.x -= 5
if keys_pressed[pygame.K_RIGHT] and red.right <= SCREENWIDTH:
red.x += 5
if keys_pressed[pygame.K_UP] and red.top >= 0:
red.y -= 5
if keys_pressed[pygame.K_DOWN] and red.bottom <= SCREENHEIGHT:
red.y += 5
# Make red bullet move and get removed when off screen
def handle_bullets(yellow_bullet, red_bullet, r, y):
for i in red_bullet:
i.x -= 10
if y.colliderect(i):
pygame.event.post(pygame.event.Event(YELLOW_HIT))
red_bullet.remove(i)
elif i.x < 0:
red_bullet.remove(i)
# Make yellow bullet move and get removed when off screen
for i in yellow_bullet:
i.x += 10
if r.colliderect(i):
pygame.event.post(pygame.event.Event(RED_HIT))
yellow_bullet.remove(i)
elif i.x > SCREENWIDTH:
yellow_bullet.remove(i)
def main():
global BG
# make HP of both
red_hp = 10
yellow_hp = 10
# CLock for fps
clock = pygame.time.Clock()
# hitbox
red = pygame.Rect(375,200, 55, 40 )
yellow = pygame.Rect(125,200, 55, 40)
# List of bullets, I can append to add to list
red_bullet = []
yellow_bullet = []
# Repeating list for everything
while True:
for event in pygame.event.get():
# Quit the game when over
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
# shooting sound effects and where the bullets spawns from
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LSHIFT:
Bullet = pygame.Rect(yellow.right - 35, yellow.centery +3, 25, 5)
yellow_bullet.append(Bullet)
SHOOTSOUND.play()
if event.key == pygame.K_RSHIFT:
Bullet2 = pygame.Rect(red.left, red.centery + 3, 25, 5)
red_bullet.append(Bullet2)
SHOOTSOUND.play()
# if hit my the enemy or hit the enemy play a sound
if event.type == RED_HIT:
red_hp -= 1
HITSOUND.play()
if event.type == YELLOW_HIT:
yellow_hp -= 1
HITSOUND.play()
# run everything with assigned variables
handle_bullets(yellow_bullet, red_bullet, red, yellow)
keys_pressed = pygame.key.get_pressed()
yellowmovement(keys_pressed, yellow)
redmovement(keys_pressed, red)
# Who won?
if red_hp <= 0:
print ("Yellow wins")
break
elif yellow_hp <= 0:
print ("Red wins")
break
# Run images to display
WIN.fill(BLACK)
WIN.blit(BG, (0,0))
pygame.draw.rect(WIN, BLACK, boarder)
WIN.blit(REDIMAGE, (red.x,red.y))
WIN.blit(YELLOWIMAGE, (yellow.x,yellow.y))
for i in yellow_bullet:
pygame.draw.rect(WIN, YELLOW, i)
for i in red_bullet:
pygame.draw.rect(WIN, RED, i)
# Print hp at top corner
red_text = HEALTH_FONT.render("Hp: " + str(red_hp), 1, WHITE)
yellow_text = HEALTH_FONT.render("Hp: " + str(yellow_hp), 1, WHITE)
WIN.blit(red_text, (375,0))
WIN.blit(yellow_text, (0,0))
pygame.display.update()
clock.tick(FPS)
# Check again if game over
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
exit()
# If game over show game over screen
WIN.fill(BLACK)
WIN.blit(GAMEOVER, (0,0))
pygame.display.update()
clock.tick(FPS)
# Run main
main()
The Kernel crashed while executing code in the the current cell or a previous cell. Please review the code in the cell(s) to identify a possible cause of the failure. Click <a href='https://aka.ms/vscodeJupyterKernelCrash'>here</a> for more info. View Jupyter <a href='command:jupyter.viewOutput'>log</a> for further details.